Most of the time though I was alone and doing events alone, and the only time I could count on seeing other people was when I TP'd to the main city. And this complaint that D4 is an MMO and you are constantly seeing people and being bothered by them seems seriously questionable. And often enough in those cases, simply leaving the area, and walking back in triggered the event again for me to do solo or with whoever might have shown up the same as me. And that is out of like a week of total days spent running around in the game. And I can count the times they bothered me with their presence on 1 hand, where I'd run into an area indicating an event and the event was already done. When I did, it was almost always at an event, or when leaving an event area for a Stronghold etc. I played during peak hours and during night time hours, and I rarely saw anyone. ![]() I played a LOT of D4, on both weekends, and I rarely ran into anyone. There's some bitching about the UI, but for the most part all this integration is done flawlessly.Ģ) The other thing that mystifies me is a small group of persistent detractors moping about meeting people in the overworld. That's a HUGE innovation for Diablo.Īnd the funny thing is that this is largely done without 1 side impacting the other too much. That means that from launch there's going to be people that CAN play D4 in basically any form of gaming that people prefer. Not an innovation for games, but definitely new AAA ARPG grounds. The game is playable on Console and PC, at the same time, in the same world. I think where D4 breaks new ground is on technical aspects and scope. At this point there's almost nothing D4 can do or be system's wise which has not already been done in other games.īut that's not the only place for innovation. There's been hundreds of not thousands of ARPGs since D2 and all of them itterated on the concept of what an ARPG is. LOLīut, to address 2 specific points I have seen people bring up that I do nto agree with at all:ġ) there's no innovation in D4. I find it funny how there are a LOT of people, in this thread and outside in the general Gaming community, who's relationship with Diablo 4 is like an old married couple.Ĭonstant complaints, and nothing is good enough, and this and that, but they are still going to buy it and play it, and put like 500 hours into it this year, but bitch and complain all the way through about how terrible Diablo 4 is. It seems like the type of game you're better off waiting to play after release to allow them time to fix some things. Visually its a beautiful game and clear improvement over D3, but it feels blunted by clumsy design choices. The cinematics are good, that's about it.Not sure that I would call it trash but I agree with all of your points. The cinematics are good, that's about it. And this is the best they can do in 2023? Just imagine how Blizzard birthed a whole genre on their own - with groundbreaking gameplay and creativity. It's a shame, they used to be the best a long time ago - and it seems they have no intention to actually make interesting gameplay. Blizzard have fallen so far behind on gameplay. ![]() I could go on, but it's safe to say I'll play D4 for the story only. Dungeons suck and Blizzard have confirmed they won't be changing much. Endgame has been tested and leaked, and it's also awful and incredibly boring.They probably designed it for simplicity for console's sake. Inventory management is awful, gems take up two slots same as axes or armor or anything else.Skill tree barely matters, especially extra skill points into skills. Right now, you'll be forced to play whatever you got legendaries for and respec on the fly. On top of this, these legendary effects make or break your build. ![]() It's the same old "drop generic pants of Extract Me". You're supposed to play the game as a generic console game. It's further evident by the lack of PC UI functions. The classic tiny minimap, map pins speak to this, plus the blatant lack of a transparent overlay map.
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